Warhammer Fantasy Roleplay First Edition Wiki
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Any Level 3 or Level 4 Elementalist may become an Air Wizard, so long as they have taken all the advances and skills for a Level 3 Elementalist.

Note that characters wishing to become an Air Wizard must spend a minimum of 1D4 terms training at the Air College in the Grey Mountains and must prove to the masters that they will not bring the college into disrepute before they are allowed to leave.


Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

 

+30

+30

+30

+30

30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

 

+30

+40

+40

+40

+40

 

Skills - Level (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Light blue shirt and breeches
  • Heavy woolen cloak, often dyed light blue


Career Exits

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