Warhammer Fantasy Roleplay First Edition Wiki
Warhammer Fantasy Roleplay First Edition Wiki
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From the Wind of Ghur comes the Lore of Beasts, known as Amber magic.

Colour: Amber

Rune: Ghur, the arrow

Amber magic is raw, almost untameable force which cuts like the claws of a hunting cat. Few can succesfully work with Amber magic, since its primitive force drives away reason in all but those most fitted for it. Amber magic gathers in the wild places of the world, in the deep forests far from human habitation, where savage beasts roam in the gloom beneath the trees. Amber wizards share some of this wilderness and often live in the wilderness, being fierce hunters with a natural affinity for the animal world. They are usually loners, rarely at ease in civilised society. The Amber College in Altdorf is simply a token meeting place; most of the teaching of the college takes place at certain caves and clearings in the deep forests of The Empire

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