Warhammer Fantasy Roleplay First Edition Wiki
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Any Level 3 or Level 4 Battle Magic Wizard may enter the college as a Level 4 Amber Wizard, as long as they have take all the advances and skills for a Level 3 Wizard.

Note that characters who wish to become an Amber wizard must spend 1D6+6 months training at one of the Amber College wilderness retreats near Altdorf before they are allowed to leave.


Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 4 (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Clothing made from animal skins
  • Jewellery made from bones, teeth, and bits of amber
  • Bow


Special Psychological Rules

Amber wizards who have completed their Level 4 Amber wizard career become afraid of crowds and crowded places (demophobia). In any town or city situation, an Amber wizard's Cl is halved and the gamesmaster may impose a fear check if an Amber wizard finds himself in a large crowd.


Career Exits

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