Warhammer Fantasy Roleplay First Edition Wiki
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Any Level 3 or Level 4 Battle Magic Wizard may enter the college as a Level 4 Amethyst Wizard, as long as they have taken all the advances and skills for a Level 3 Wizard and are prepared to swear the appropriate oaths.

Note that any characters who wish to become an Amethyst wizard must spend a minimum of ten years training at the Amethyst College in Altdorf before they are allowed to leave as a licensed independent member of the College. They may leave at a time before that, but must resign their membership of the college, if they do. This means that unless you are running a campaign with a very extended time-scale, Amethyst Wizard is probably not a good career for PCs. If a gamesmaster is planning a campaign in which all the PCs start at the beginning of their fourth career, an Amethyst Wizard may be appropriate. Otherwise, Amethyst Wizards are best kept for use as NPCs.


Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 4 (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Black robe with deep hood
  • Scythe (to hit -10; damage +1; parry -10)


Career Exits

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