The Bloodsedge is a plant which displays many characteristics more common amongst predatory animals. Although it cannot move its main root system, its branches are highly mobile and very strong. It looks like an ordinary bush or shrub, but, should any creatures pass within five yards, it will burst into action, branches flailing about, searching for the source of the disturbance. As soon as a branch locates a solid body, it curls tightly around it and drags the victim towards the plant's sticky and noisome trunk. There, the victim is held fast while the plant's digestive juices get to work, transforming prey into mushy nutrients which are absorbed directly through the spongy bark or which enrich the ground at the plant's foot.
Physique[]
The Bloodsedge can appear as many different species of bush or shrub; only characters with Identify Plant skill can identify it before it attacks.
Alignment[]
None.
Psychological Traits[]
As a plant, the Bloodsedge is immune to all psychological effects, but fire will cause it to shrink away, releasing any victims currently held.
Special Rules[]
The flailing branches are counted as a single attack. Any target within five yards may be hit by a contriction attack - a successful hit causes D6 W and and may pin the victim. If a hit causes W loss, the victim is dragged towards the plant's trunk where D6 points of additional damage is received each round thereafter - irrespective of all modifiers. A character captured by a Bloodsedge can escape either by inflicting three or more W to the plant with a single blow or by making a test against S x 10.