The Bloodsedge can appear as many different species of bush or shrub; only characters with Identify Plant skill can identify it before it attacks.
As a plant, the Bloodsedge is immune to all psychological effects, but fire will cause it to shrink away, releasing any victims currently held.
The flailing branches are counted as a single attack. Any target within five yards may be hit by a contriction attack - a successful hit causes D6 W and and may pin the victim. If a hit causes W loss, the victim is dragged towards the plant's trunk where D6 points of additional damage is received each round thereafter - irrespective of all modifiers. A character captured by a Bloodsedge can escape either by inflicting three or more W to the plant with a single blow or by making a test against S x 10.