Warhammer Fantasy Roleplay First Edition Wiki
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Any Level 3 or Level 4 Battle Magic Wizard may enter the Bright College as a Level 4 Bright Wizard, as long as they have taken all the advances and skills for a Level 3 Wizard. Note that characters that wish to become a Bright Wizard must spend 1D6+6 months training at the College in Altdorf and four months with the army and must prove their skills pose no threat to society before they may leave.


Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 4 (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Flame red robes (uniform)
  • Ornamental keys (symbolising the unlocking of hidden knowledge)
  • Ordinary clothing (for time spent off-duty)


Career Exits

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