Warhammer Fantasy Roleplay First Edition Wiki
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The mutant's skin becomes brightly-coloured, with clashing or contrasting stripes, spots, or other patterns. Choose two or more constrasting colours, or use the colours and shades of the appropriate Chaos Power, and consult the table below for the pattern.

Khorne, for example, favours patterns in black, red, and gleaming brass; Slaanesh glories in soft pastel colours that soothe the eye and beguile the mind; followers of Nurgle are marked by hideous combinations of diseased and livid tones, suggesting illness and decay; Tzeentch favours no single pattern or regularity of colour.

Roll a D12:

D12 Pattern
1 Single colour spots
2 Multi-colour polka dots
3 Single/multi-colour squares
4 Dark zebra-like stripes
5 Multiple colour lozenges
6 Zig-zag stripes
7 Tiger stripes
8 Disruptive 'camouflage' pattern (though the actual colours may have quite the opposite effect to camouflage)
9 Single body colour, with the mutant's arms, legs, and face in any other contrasting colour
10 Body vertically divided into two equal halves, each of a different colour
11 Underside of front of the body in one colour and the back in a contrasting shade
12 Roll D4 times and combine the results in the most outrageous manner possible; mutant followers of Tzeentch should roll D6 times, ignoring this result if generated again.
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