The hell-born fire causes an additional S 4 hit every time the mutant strikes an opponent in hand-to-hand combat. Opponents in hand-to-hand combat subtract -20 from their to hit throws as they attempt to avoid the terrible flaming heat. Furthermore, when an opponent does hit the mutant, roll a D6. On a result of 1-3, the opponent takes one S 2 hit from the flames as he moves in close in order to land his blow.
Finally, the mutant may only carry equipment which is of a magical origin or has been granted as a Chaos gift. All other objects touched by the mutant are consumed by its unearthly heat.