Full lists of Basic Careers and Advanced Careers are available.
Determining Career[]
Within each broad Career Class, there are a number of individual Careers, which narrow down and give additional details of the character's past and which give them some additional Trappings and Skills.
Players are not free to choose their Careers in the same way as they chose their general class, but must abide by a dice roll. Use the charts below to determine the character's career and consult the Basic Career Descriptions for details.
The selected career represents the charcter's past experiences - the character is now, of course, an adventurer. However, the player might like to consider the character to be actively engaged still in that career when not busy adventuring. This is especially true of Academic careers, where characters must continue studying in between adventures if they are going to become more powerful.
WARRIOR BASIC CAREER CHART | |||||||
---|---|---|---|---|---|---|---|
Career | |||||||
|
|
Expatriate |
Mountain |
Norse |
|
|
|
01-10 |
01-10 |
01-10 |
01-10 |
01-10 |
01-15 |
01-07 |
|
11-20 |
- |
11-15 |
- |
- |
16-20 |
08-14 |
|
21-25 |
11-20 |
- |
- |
11-20 |
- |
- |
|
26-35 |
21-30 |
16-25 |
- |
21-35 |
- |
15-22 |
|
36-40 |
31-35 |
26-35 |
- |
- |
21-30 |
23-29 |
|
41-45 |
36-45 |
- |
11-15 |
36-40 |
31-35 |
30-34 |
|
46-55 |
46-50 |
36-40 |
- |
- |
36-40 |
35-42 |
|
56-60 |
- |
41-45 |
- |
- |
- |
43-50 |
|
- |
- |
- |
- |
- |
- |
51-59 |
|
61-65 |
51-55 |
46-50 |
- |
- |
- |
60-65 |
|
- |
- |
- |
- |
- |
- |
66-73 |
|
66-70 |
56-65 |
- |
- |
41-50 |
- |
- |
|
71-80 |
66-70 |
51-55 |
- |
- |
41-55 |
74-80 |
|
- |
- |
- |
- |
- |
- |
81-88 |
|
81-90 |
71-85 |
56-70 |
16-60 |
51-70 |
56-70 |
- |
|
91-95 |
86-95 |
71-75 |
- |
- |
71-80 |
- |
|
- |
- |
76-85 |
61-65 |
71-75 |
- |
- |
|
- |
- |
86-95 |
66-90 |
76-90 |
- |
89-96 |
|
96-00 |
96-00 |
96-00 |
91-00 |
91-00 |
81-00 |
97-00 |
RANGER BASIC CAREER CHART | ||||||
---|---|---|---|---|---|---|
Career | ||||||
|
|
Expatriate |
Mountain |
Norse |
|
|
01-05 |
01-10 |
- |
- |
01-05 |
- |
|
06-10 |
11-15 |
01-10 |
- |
- |
- |
|
11-15 |
16-20 |
11-15 |
- |
- |
01-05 |
|
- |
- |
16-20 |
01 |
06-08 |
- |
|
16-20 |
21-30 |
- |
- |
09-10 |
06-10 |
|
21-30 |
31-40 |
21-25 |
- |
- |
11-20 |
|
31-40 |
41-50 |
- |
02-11 |
11-20 |
21-30 |
|
41-45 |
51-60 |
26-30 |
12-25 |
21-35 |
31-40 |
|
- |
- |
31-45 |
26-55 |
36-50 |
- |
|
46-50 |
61-65 |
46-50 |
- |
- |
41-50 |
|
51-55 |
66-70 |
- |
- |
- |
- |
|
56-60 |
71-80 |
- |
- |
51-55 |
- |
|
61-65 |
- |
51-60 |
56-65 |
56-65 |
- |
|
66-70 |
- |
61-70 |
66-70 |
66-70 |
51-65 |
|
71-75 |
- |
71-75 |
71-80 |
71-80 |
66-70 |
|
- |
- |
76-85 |
81-90 |
81-90 |
- |
|
76-80 |
- |
86-90 |
- |
- |
71-75 |
|
81-90 |
81-90 |
91-00 |
91-00 |
91-00 |
76-85 |
|
91-00 |
91-00 |
- |
- |
- |
86-00 |
ROGUE BASIC CAREER CHART | |||||||
---|---|---|---|---|---|---|---|
Career | |||||||
|
|
Expatriate |
Mountain |
Norse |
|
|
|
01-05 |
01-05 |
01 |
- |
- |
01-05 |
- |
|
06-15 |
06-10 |
02-05 |
- |
- |
06-10 |
01-06 |
|
16-25 |
- |
06-10 |
- |
- |
11-15 |
07-16 |
|
26-35 |
11-25 |
11-15 |
- |
- |
16-25 |
17-27 |
|
36-45 |
26-30 |
16-20 |
- |
- |
26-30 |
28-33 |
|
46-50 |
31-40 |
21-25 |
- |
- |
31-35 |
34-42 |
|
51-55 |
- |
26-35 |
- |
- |
36-40 |
43-51 |
|
56-60 |
- |
36-45 |
- |
- |
41-45 |
52-59 |
|
- |
- |
- |
- |
- |
- |
60-68 |
|
- |
41-50 |
- |
- |
- |
- |
- |
|
61-65 |
51-60 |
46-50 |
- |
- |
46-55 |
69-78 |
|
66-70 |
61-70 |
51-55 |
- |
- |
56-65 |
79-85 |
|
71-75 |
71-75 |
56-60 |
- |
- |
66-70 |
- |
|
76-80 |
76-85 |
61-70 |
- |
- |
71-80 |
- |
|
81-95 |
86-00 |
71-90 |
- |
- |
81-95 |
86-94 |
|
96-00 |
- |
91-00 |
- |
- |
96-00 |
95-00 |
ACADEMIC BASIC CAREER CHART | |||||||
---|---|---|---|---|---|---|---|
Career | |||||||
|
|
Expatriate |
Mountain |
Norse |
|
|
|
01-10 |
01-10 |
01-09 |
01-05 |
- |
01-10 |
01-10 |
|
11-20 |
11-15 |
10-19 |
06-28 |
01-28 |
11-25 |
11-20 |
|
21-25 |
- |
- |
- |
- |
- |
- |
|
- |
- |
20-34 |
29-53 |
29-53 |
- |
21-30 |
|
26-30 |
- |
35-38 |
- |
- |
26-30 |
- |
|
31-35 |
16-30 |
- |
54-58 |
54-58 |
31-40 |
- |
|
36-38 |
- |
- |
- |
- |
41-47 |
- |
|
39-42 |
31-35 |
- |
- |
- |
- |
31-35 |
|
43-52 |
36-40 |
39-43 |
59-63 |
59-63 |
48-52 |
36-40 |
|
53-57 |
41-45 |
44-53 |
64-73 |
64-73 |
53-62 |
41-49 |
|
58-62 |
46-50 |
54-58 |
74-78 |
74-78 |
63-38 |
50-54 |
|
- |
- |
59-63 |
79-86 |
79-86 |
- |
- |
|
- |
- |
64-67 |
87-90 |
87-90 |
- |
- |
|
63-72 |
51-55 |
68-71 |
- |
- |
69-78 |
55-63 |
|
73-77 |
56-65 |
72-75 |
- |
- |
79-83 |
64-70 |
|
78-82 |
66-70 |
76-80 |
- |
- |
84-88 |
71-80 |
|
83-92 |
71-85 |
81-98 |
91-00 |
91-00 |
89-98 |
81-90 |
|
93-00 |
86-87 |
99-00 |
- |
- |
99-00 |
91-00 |
|
- |
88-00 |
- |
- |
- |
- |
- |
Additional Skills[]
The career description includes additional skills for the character. These are acquired immediately. Some skills require a percentage foll for them to be available to the character. If the player rolls a D100 which is equal to or less than the percentage chance given for the skill, it can be added.
It is possible that a skill gained at this stage will duplicate one that the character has already gained - as a mandatory skill of their race, for example. Most skills can only be acquired once, so a skill gained for a second time is usually ignored.
Additional Trappings[]
The description also includes additional trappings for the character. These are acquired immediately.
Magic Points[]
Some Academics have the ability to cast spells. In order to do so, they need magic points. Magic points represent the psychic energy the character draws on to cast a spell.
If the additional skills for your character's career include Cast Spells, your character will need magic points. The starting magic points will be listed with the career information.
Advance Scheme[]
Every career has an associated Advance Scheme. The scheme represents the way a character gets better at its job as time goes by and allows the player to increase certain characteristics during play.
The scheme indicates which of the character's characteristics may be increased and by how much. This is not an immediate bonus - the advances must be earned during play. Schemes are related to characters' careers and represent their potential to exploit their background by developing certain aspects of their physique and personality.
The Free Advance[]
Adventurers are a cut above the normal population of the world - that is what marks them out as heroes with a destiny. To reflect this, the first advance is 'earned' immediately and the player is allowed to advance any one characteristic by +1 for S, T, and W or by up to +10% for other characteristics.