Cause Instability
Spell Details
Spell Level Battle Magic 3
Magic Points 6
Range Within sight
Duration Instantaneous
Ingredients The hand of a Necromancer or Daemonologist
This spell affects all creatures within sight of the caster which are already subject to instability (Ethereal Undead, Daemons, Elementals, and some Undead). The creatures must make a test against WP or become unstable; roll 1D6 and consult the table given in the Bestiary.
Community content is available under CC-BY-SA unless otherwise noted.