Warhammer Fantasy Roleplay First Edition Wiki
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The Chimera is a creature of Chaos, an animal that combines various natural creatures in its make-up, together with occasional additional powers or attributes. These beasts vary a great deal - they may have multiple limbs, heads, or even bodies. Sometimes a creature will have unexpected magical powers, intelligence, or physical abilities. This is all in the laps of the Gods of Chaos. Chimerae usually have three heads and can fly. They can also have various tail spikes or mace tails.

Physique[]

A typical Chimera is about 15 feet long from its three heads to its tail. The body often resembles that of a large feline with the hind quarters of a goat. The tail i usually leonine, but terminates in a spiked or clubbed end. The creature's wings are bird-like and it has three heads, although mutated forms can have between one and six. Typically the heads resemble those of serpents, great cats, and goats, but features from one or more of these may well be mixed up with those of the others.

Alignment[]

Chaotic.

Psychological Traits[]

Chimerae cause fear in living creatures under ten feet tall.

Special Rules[]

Chimerae may make as many bite attacks as they have heads and bites from serpent-like heads are venomous (a failed Poison test results in the victim's death in 1D3 rounds). In addition, the creature gets two claw attacks and one tail-lash. There is a 10% chance that a Chimera's tail will have a venomous sting (failing a Poison test results in the victim's death in 2D6 rounds). Chimerae fly as landers; the M score here is for ground movement.

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