Warhammer Fantasy Roleplay First Edition Wiki
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Characters with this skill have the knowledge and ability to craft their own Master Rune. There are six restrictions:

  • They must have access to one of the Anvils of Doom located in a Dwarfhold.
  • They must dedicate 3D6 months (and expend 200 EPs per month) researching the desired effects and determining the correct shape of the rune.
  • They must dedicate another 2D6 months (at the cost of 100 EPs per month) determining the correct combination of rare ingredients to power the new Master Rune.
  • For the initial inscription, they must labour at least eight hours a day for D6+6 weeks.
  • A specific amount of Magic Points (to be determined by the GM, using existing runes as guidelines) must be expended each day as the rune is being inscribed.
  • The character must make a WP test at -20 to successfully inscribe the new Master Rune for the first time.
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