Characters with this skill may choose to disarm an opponent rather than do damage. The player should state that the character is trying to disarm the opponent, roll to hit as normal, and then roll to hit again. If both rolls are successful, the opponent is disarmed; otherwise, nothing happens. Weapons knocked out of an opponent's hand will travel 2D6 yards in a random direction. This skill cannot be used against a creature which has a bite, tail-lash, or other unarmed attack.