Warhammer Fantasy Roleplay First Edition Wiki
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The Estalian Kingdoms lie far to the south, where the threat of Chaos seems very remote. Its foul corruption might be deeply hidden, but the seeds are nevertheless there and, gradually, the more weak-willed will fall prey to its influence.

Geography[]

The Estalian climate is warm and dry and, although not exactly bountiful, harvests are more than adequate for local needs, supplying sufficient amounts of palatable wine, olive oil, and fruit for lucrative trade into Araby to the south. The Arabian connection in strongest in the kingdoms that lie along the southern coast, where Arab traders frequently come to ply their wares and exchange stories of adventure. To the north are the Kingdoms of the Irrana Mountains, barren lands populated by fierce-fighting hillmen whose solid fortresses guard the passes over the mountains.

Politics[]

Lacking both the external threat of Chaos to unite the people and any outstanding, charismatic leaders, Estalia has remained fragmented. Countless independent kingdoms have evolved around the largest cities and towns, constantly waging war upon each other and, occasionally, upon their neighbors - the Arabians to the south, the Tileans to the east, and the Bretonnians to the north.

The People[]

The people of the Estalian Kingdoms are dark-skinned, black-haired, and stout. They claim to be the first Humans to have settled in the Old World, but this is not taken seriously elsewhere. However, it would be an unwise traveller who chose to debate the issue within the Kingdoms' boundaries.

Language[]

Estalians speak the Old World tongue with a sing-song, nasal accent and in some of the northern hill-side states, outsiders have great difficulty understanding the locals, whose speech is often larded with strange idioms from a former age.

Cities[]

The two largest Estalian cities are also, not surprisingly, the wealthiest and most powerful Estalian states. There are numerous towns and villages, but none come close to the size of Bilbali or Magritta. (GMs may locate these settlements by following the guidelines given in Settlement Patterns of the Old World).

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