Warhammer Fantasy Roleplay First Edition Wiki
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Explorers travel very widely, seeking out new commodities and opening up new areas for trade. Their work often takes them into wild and unexplored areas and they need to be competent fighters as well as skilled merchants.


Advance Scheme

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+20

+20

+1

+1

+6

 

+1

+20

+20

+30

+20

+20

+20

Skills


Trappings

  • D6 maps
  • Horse, saddle and harness
  • Mail Shirt
  • Hand Weapon
  • Bow or Crossbow and ammunition
  • Shield
  • D3 muleteers, each with D10 pack horses or a merchant ship with crew
  • 2D6 mercenaries
  • 2000 Gold Crowns in coin and trade goods


Career Exits

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