Warhammer Fantasy Roleplay First Edition Wiki
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In theory, any Battle Magic Wizard, Illusionist, Elementalist, Hedge-Wizard, or Wizard's Apprentice may enter the Grey College as a Grey Wizard.

Note that characters who wish to become a Grey Wizard must spend 1D6+6 months training at the Grey College in Altdorf and must persuade their colleagues that they have the wisdom and wits to maintain the college's reputation before they are allowed to leave. A character may only enter the Grey College if they Grey College considers that the character is sufficiently wise. Gamesmasters may veto any character that they think would be unsuitable for the Grey College. Anyone who joins the Grey College is immediately called a master, no matter what their level, and is accorded equal respect within its organisation.

There are no specific Grey magic spells at Levels 1, 2, and 3. Instead, Level 1, 2, or 3 Grey Wizards can learn any Battle magic spell of the relevant level.


Advance Scheme - Level 1

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

 

 

 

 

+2

+10

 

 

 

+10

 

 

 

Advance Scheme - Level 2

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+3

+20

 

+10

+10

+20

+10

+10

 

Advance Scheme - Level 3

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+30

 

+20

+20

+30

+20

+20

 

Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 1

Skills - Level 2

Skills - Level 3

Skills - Level 4

Skills - Level 5


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Grey robes
  • Gnarled staff
  • Sword (often symbolic, often concealed under robes)


Career Exits

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