Warhammer Fantasy Roleplay First Edition Wiki
Warhammer Fantasy Roleplay First Edition Wiki
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The Hydra is another Creature of Chaos, subject to many strange mutations. It is typified by having multiple heads, typically seven. Hyrdae are rare creatures in the Old World, but occasionally they wander down from the far north. Their favourite haunts include dismal marshes, miasmic swamps, and subterranean caverns.

In combat, each head has one bite attack per round and those Hydrae with legs may also use one claw attack. Reptilian-bodied Hydrae also have a tail-lash.

Physique[]

The body of a Hydra can be mammalian, reptilian, or even serpent-like with no legs. It has very long necks with serpent heads and are usually between 10 and 20 feet in length.

Alignment[]

Chaotic.

Psychological Traits[]

Hydrae cause fear in living creatures under 10 feet tall.

Special Rules[]

Approximately 30% of reptilian-bodied Hydrae have an additional huge, gaping maw, situated at the base of their necks. This confers an extra bite attack at +2 S. A reptilian-bodied Hydra also has scaly skin which gives it 1 point of armour on all body locations. All forms of Hydra have Night Vision to a range of 20 yards.

Some Hydrae (about 50%) may breathe fire once per turn in the same way as Dragons; the breath is cone-shaped - 24 yards long and 8 yards wide at the widest point. All targets within this area are hit automatically for 2D6 W with a S of 4. Characters who make a successful I test suffer only half damage. A head cannot breathe fire and bite and during the same round and only one head may breathe fire at any one time.

A serpent-bodied Hydra has M of only 3. Gaping maw and tail-lash attacks will increase the total A to 9 or 10.

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