Jails and dungeons are never pleasant places and even short stays can have a detrimental effect on people. Jailers have to live in these places and it shows. They are seldom pleasant to look at and they have a good chance of carrying a variety of diseases and parasites, although they seldom succumb to disease themselves. Jailers generally have no sense of justice or pity and are seldom swayed by pleas or speeches. The thing that talks most clearly to them is money, for theirs is seldom a well-paid profession. Jailers quickly become inured to the suffering they see all around them and many are brutal or even sadistic; a great many jailers are alcoholics.
Advance Scheme | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
|
+1 |
+1 |
+2 |
|
|
|
|
|
|
+10 |
|
Skills
- Immunity To Disease
- Immunity To Poison
- Palm Object
- Silent Move: Urban
- 50% chance of Very Resilient
- 25% chance of Consume Alcohol
- 25% chance of Very Strong
Trappings
- Club
- Ring of heavy keys
- Bottle of rough wine
- Fleas
Career Exits