A leap is a horizontal jump, like a 'long jump'. It is used to move across roof tops, over chasms, and that sort of thing.
Assuming there is sufficient space for a run up of at least two yards, characters may leap a distance equivalent to twice their M characteristic, minus D6 yards (minimum one yard). The following shows how this affects creatures with different M scores:
Move Score |
|
Min/Max Leap in yards |
---|---|---|
2 |
4-D6 |
Min (4-6) = 1 yd; Max (4-1) = 3 yds |
4 |
8-D6 |
Min (8-6) = 2 yds; Max (8-1) = 7 yds |
6 |
12-D6 |
Min (12-6) = 6 yds; Max (12-1) = 11 yds |
Where there is insufficient space for a run up, characters may leap twice their M characteristic minus 2D6 yards (minimum one yard). In all instances, characters with Acrobatics skill should add 2 yards to the distance of any Leap.
A character failing to make sufficient distance to reach the other side will fall.