Warhammer Fantasy Roleplay First Edition Wiki
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Any Battle Magic Wizard, Illusionist, Elementalist, Hedge-Wizard, or Wizard's Apprentice may enter the Light College as a Light Acolyte. However, acolytes are strictly regemented and are not allowed out of the college except when accompanied by their master (usually into battle). The means that Light Acolyte is not usually a suitable career for a player character mage. If the gamesmaster is running a campaign in which all the player characters are in the fourth career, then a Light Wizard  may be viable as a palyer character's career. Otherwise, it should be reserved for NPCs.

The first spell learned by any Light Acolyte will always be Channel Energy. There are no specific Light magic spells at Levels 2 and 3. Level 1, 2, or 3 Light wizards can learn any Battle Magic spell of the relevant level.


Advance Scheme - Level 1

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

 

 

 

 

+2

+10

 

 

+10

 

 

 

 

Advance Scheme - Level 2

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+3

+20

 

+10

+10

+20

+10

+10

 

Advance Scheme - Level 3

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+30

 

+20

+20

+30

+20

+20

 

Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 1 (Acolyte)

Skills - Level 2 (Acolyte)

Skills - Level 3 (Acolyte)

Skills - Level 4 (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • White robes
  • A serpentine staff
  • A master will have at least five acolytes, who provide extra MPs for him through the Channel Energy spell


Career Exits

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