Merchants make a living by trading in goods. Unlike Traders, they do not often deal directly with the public; they are generally wholesalers rather than retailers. Dealing in anything that will show a profit, Merchants travel widely to acquire and transport goods and attend all the great urban markets. Trading at the lesser country markets and fairs is usually left to underlings. Merchants will often be powerful and respected members of local councils and other governing bodies and the Merchants' Guild is a powerful organisation in its own right. Merchants are invariably wealthy and maintain at least one town house and several warehouses as well.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
+10 |
+1 |
+1 |
+2 |
+20 |
|
+10 |
+30 |
+30 |
+20 |
+20 |
+20 |
Skills
- Evaluate
- Haggle
- Magical Sense
- Numismatics
- Read/Write
- Ride
- Secret Language: Guilder
- Speak Additional Language
- Super Numerate
Trappings
- Town house
- Warehouse
- 2500 Gold Crowns (for trading)
- D3 scribes
- D3 muleteers each with D10 pack horses or a 75% share in a merchant ship
Career Exits