The Navigator is a vital member of a ship's crew, responsible for charting and setting courses and making sure that the ship is where it should be and headed in the right direction. Navigators can set a course by the stars, by the sun, or by using charts. Their navigational skills are equally useful on land and Navigators may sometimes be employed by expeditions or merchant ventures going into unknown territory.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
|
+1 |
+1 |
+3 |
+20 |
|
+10 |
+20 |
+30 |
+10 |
+20 |
+10 |
Skills
Trappings
- Navigator's instruments (compass, sextant, etc.)
- 2D6 maps and charts
- Hand Weapon
- Mail Shirt
Career Exits
- Explorer
- Sea Captain (without needing to be a mate first)