Outlaws are people who are been driven from general society or who choose to live outside its laws. In practice, this can mean a great many people. Some Outlaw strongholds are quite powerful and can effectively become independent petty kingdoms. Outlaws tend to indentify themselves with the peasantry and the common folk upon whom they rely for support and protection, although there are Outlaw nobles and princes, disowned by their families and fighting guerilla war against their former homeland. Outlaws generally confine their attentions to the wealthy and the minions of the establishment; the fact that these are more likely to be worth robbing has never escaped them, although they will attack just about anyone in times of hardship. Outlaws prefer to work in forests or areas of rough terrain, where there is plenty of cover. Their favourite tactic is the ambush and some make quite a speciality of leaping out of trees. Their rugged outdoor life makes them fairly tough, but it can be wearing on the constitution; many Outlaws have almost permanent coughs and severe skin disorders and those who live to any age are invariably riddled with arthritis.
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
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+10 |
+10 |
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+2 |
+10 |
+1 |
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+10 |
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Skills
- Concealment: Rural
- Disarm
- Dodge Blow
- Scale Sheer Surface
- Secret Language: Battle Tongue or Thieves' (equal chance of either)
- Set Trap
- Silent Move: Rural
- Spot Trap
- Strike Mighty Blow
- Strike To Stun
- 75% chance of Drive Cart
- 75% chance of Ride: Horse
- 50% chance of Animal Care
- 25% chance of Marksmanship
- 25% chance of Secret Signs: Woodsman's
Trappings
- Bow and ammunition
- Shield
- 50% chance of Leather Jerkin
Career Exits
- Gamekeeper
- Highwayman
- Outlaw Chief
- Rustler
- Targeteer
- Wardancer (Elves only)