Warhammer Fantasy Roleplay First Edition Wiki
Warhammer Fantasy Roleplay First Edition Wiki
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Part of the mutant's body becomes huge and overgrown. Roll a D6 to determine which area is affected, roll a D3+1 to determine the extent of the change, and then consult the following table, which summarizes the changes in the mutant's profile.

Regardless of the changes listed below, no characteristic may drop below 1/10 as a result of this Chaos attribute. Add one to the mutant's fear point total.

D6 Part Growth M WS S T W I
1 Arms

x2

x3♦

x4♦

-

-1

-1

+10

-

-10

+1

+1

+2

+1

+1

+3

+3

+6

-10

-20

-40

2 Legs

x2

x3

x4

x1½

x2

x3

-

-

-

-

-

-

+1

+1

+1

+3

+6

+6

+10

+20

+20

3 Head

x2

x3

x4

-

-

-

-

-10

-

-

-

-

-

-

+3

+6

-

-20

-40

4 Hands

x2

x3

x4

-

-

-

-

-

-10

-

+1

-

-

-

+3

+6

-

-

-

5 Feet

x2

x3

x4

-

-1

-

-

-

-

-

-

-

+1

-

+3

+3

-10

-20

-30

6 Torso

x2

x3

x4

-

-

-10

-

-

-

+3

+6

+6

-

-10

-30

♦ Mutants with heavily overgrown arms (x3 or x4) lose one attack (A -1) as a result of this mutation.

♠ Mutants with a heavily overgrown torso (x3 or x4) may only move on all fours, at three-quarters of their normal M. They also lose any weapon or claw attacks; modify A as appropriate.

Mutants with heavily overgrown arms (x3 or x4) lose -20 from their Dex; those with heavily overgrown hands (x3 or x4) lose -40 from their Dex.

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