The ProfileEdit

When taken together, the characteristics are referred to as a profile. Each race or creature type had a 'typical' racial profile, which reflects the average values for a creature of that race. Of course, different individuals may well have characteristic scores above or below these, but it is still useful to know the profile for an 'average' creature of each race.

A profile is written in a horizontal line like this:

M WS BS S T W I A Dex Ld Int Cl WP Fel
N/A 100 100 10 10 N/A 100 N/A 100 100 100 100 100 100

The players' characters have characteristics based on their racial average, but which are slightly modified to reflect individual weaknesses and strengths. During the game, players will be given the opportunity to increase their characteristic scores. Maximums are given above; 'N/A' means that there is no maximum.

Creating the Character ProfileEdit

For each character, you must first decide from which of the five character races it will be: Human, Wood Elf, Dwarf, Halfling, or Gnome.

Once you have decided upon a race for your character, you will generate their characteristics.

The dice rolled to determine each characteristic is indicated in the chart below, divided by race.

Human Wood Elf Dwarf Halfling Gnome
M D3+2 D3+2 D2+2 D2+2 D3+2
WS 2D10+20 2D10+30 2D10+30 2D10+10 2D10+30
BS 2D10+20 2D10+20 2D10+10 2D10+20 2D10+10
S D3+1 D3+1 D3+1 D3 D3+1
T D3+1 D3+1 D3+2 D3 D3
W D3+4 D3+3 D3+5 D3+5 D3+4
I 2D10+20 2D10+50 2D10+10 2D10+40 2D10+20
A 1 1 1 1 1
Dex 2D10+20 2D10+30 2D10+10 2D10+30 2D10+20
Ld 2D10+20 2D10+30 2D10+40 2D10+10 2D10+30
Int 2D10+20 2D10+40 2D10+20 2D10+20 2D10+20
Cl 2D10+20 2D10+40 2D10+40 2D10+10 2D10+20
WP 2D10+20 2D10+30 2D10+40 2D10+30 2D10+30
Fel 2D10+20 2D10+30 2D10+10 2D10+30 2D10+20