Far from the normal trade routes, town, and farms, Prospectors can be found sifting through the silt of river and stream beds in search of gold washed down from the mountains. Most deposits in populated areas are already exhausted, so Prospectors spend most of their time in remote and dangerous mountain and badlands areas. Their one hope is to find a large vein and to claim it or work it before others find out, but few manage to resist bragging about their find, even when they do finally strike it rich. Word spreads quickly when gold is discovered and Prospectors' shanty towns spring up almost overnight, only to be abandoned just as quickly once the area is worked out. The lure of gold is one of the few things that can draw a Dwarf above ground and Dwarven Prospectors are not an uncommon sight in gold-rush areas.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
+10 |
+1 |
+1 |
+2 |
|
+1 |
|
|
|
+10 |
|
|
Skills
- Animal Care
- Carpentry
- Metallurgy
- Orientation
- River Lore
- 50% chance of Fish
- 50% chance of Game Hunting
- 50% chance of Luck
- 20% chance of Cartography
Trappings
- Pack
- One-man tent
- Pick
- Shovel
- Pan
- 25% chance of Mule
Career Exits
- Lodefinder (Dwarfs only)
- Miner
- Scout
- Soldier
- Tomb Robber
- Tunnel Fighter (Dwarfs only)