Some Old Worlders get so used to its violent ways that they resort to fist or sword to earn every penny. Protagonists live by their combat skills, picking fights for small sums - even just the price of a drink. In many cases, Protagonists are hired to provide a beating or a damaging fencing lesson, hiding the fact that there is someone in the background who profits from or enjoys the results by trifle. Roughing up a few locals will be comparatively cheap, while more able opponents and more extensive injuries are proportionately more expensive and a murder might earn the Protagonist enough to live on for several months. When no client is forthcoming, Protagonists generally travel from place to place, challenging those they meet and robbing their defeated victims. Of course, the risks are high. Local law enforcement officials do not take kindly to the Protagonist's lifestyle and an error of judgment in sizing up prospective opponents can be fatal. The Protagonists add a strangely random air to the endemic violence of the Old World.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
|
+1 |
|
+2 |
+10 |
+1 |
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|
|
+20 |
|
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Skills
Trappings
- Horse with saddle and harness
- Mail Shirt or Metal Breastplate
- Shield
Career Exits