Any Wizard or Alchemist of sufficient learning has the potential to become a Rune Master and may enter the career simply by finding a Rune Master willing to teach them the skills. Wizards or Alchemists must complete their present career before going on to be a Rune Master.
A Rune Master will usually study with a master for several years, learning not only the runes but the craft skills necessary to make the rune items in question. Rune Masters will find it valuable to have a copy of The Book of Runic Mastery, but it is not possible to learn the career from the book; the student will require a full-time teacher.
When characters join the Rune Master career, their career exits remain unchanged, reflecting their profession and level on entry. The only difference is that they may also choose to become an Artisan.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
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+1 |
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+2 |
+20 |
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+20 |
+10 |
+20 |
+10 |
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Skills
Magic Points
- Characters do not gain additional MPs from studying to be a Rune Master. Magic Points are recovered by Rune Masters in the normal way.
Trappings
- Small anvil
- Smithing and engraving tools
Career Exits
- As for the career prior to becoming a Rune Master
- Artisan (Armourer or Blacksmith only)