A Skeleton is magically formed from the remains of a long-dead humanoid. Skeletons lack strong wills of their own and are sustained only by magic.
Physique[]
An animated humanoid skeleton - usually with tattered rags and broken equipment.
Alignment[]
Since they must be controlled, they have no real alignment of their own, but may be regarded as Evil.
Psychological Traits[]
Skeletons are immune to the psychology rules and cannot be forced to leave combat. They cause fear in living creatures.
Special Rules[]
Skeletons are subject to instability and, if they become unstable, they will always collapse, never to rise again. Skeletons must be controlled; if they have no controller, they become subject to stupidity. Hits from a Skeleton have a 35% chance of causing infected wounds.