Warhammer Fantasy Roleplay First Edition Wiki
Warhammer Fantasy Roleplay First Edition Wiki
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A full list of skills is available.

Skills are specific abilities, such as riding a horse, being able to pick pockets, or read. There are a great many of these skills in the game and they play an important part. To determine how many skills a character has, roll D4 and modify the result by the character's age.

The following chart gives the standard modification for different age brackets. There is a separate column for each race because they mature and age at different rates - 70 is very old for a Human, but quite young for a Dwarf or Elf.


Age

Human

Elf

Dwarf

Halfling

Gnome

16-20

-

-

-

-

-

21-30

+1

-

-

-

-

31-40

+2

-

-

+1

+1

41-50

+1

+1

+1

+1

+1

51-60

-

+1

+1

+1

+1

61-70

-1

+1

+1

+1

+2

71-80

-2

+1

+2

-

+2

81-90

 

+1

+2

-

+2

91-100

 

+2

+2

-

+1

101-110

 

+2

+1

-1

+1

111-120

 

+2

+1

-1

+1

121-130

 

+2

+1

-2

-

131-140

 

+2

-

-2

-

141-150

 

+3

-

 

-

151-160

 

+3

-

 

-1

161-170

 

+3

-

 

-1

171-180

 

+3

-1

 

-2

181-190

 

+3

-1

 

 

191-200

 

+2

-2

 

 

201-210

 

+1

 

 

 

211-220

 

-

 

 

 


Determining Skills[]

To determine a character's skills, find the skill chart for the chosen Career Class - Warrior, Ranger, Rogue, or Academic. There are some mandatory skills for each race, explained below, and these must be taken before other skills are rolled. If the character has some skills left to determine, they are randomly generated by a percentage roll on the appropriate skill chart.


Mandatory Skills[]

Humans: The main advantage Humans have is that they are versatile. Human characters roll for all their initial skills randomly on the skill chart for their chosen Career Class.

Elves: All Elves have Excellent Vision. If the character has two or more initial skills, the second will be from Dance, Musicianship, or Sing, with an equal chance of each. Any remaining initial skills should be rolled randomly on the skill chart for the chosen Career Class.

Dwarfs: All Dwarfs have Mining. If the character has two or more initial skills, the second will be one from Smithing or Metallurgy, with an equal chance of of each. Any remaining initial skills should be rolled randomly on the skill chart for the chosen Career Class.

Halflings: All Halflings can Cook. If the character has two or more initial skills, the second will be one from Herb Lore, Specialist Weapon: Sling, or Silent Move: Rural, with an equal chance of each. Any remaining initial skills should be rolled randomly on the skill chart for the chosen Career Class.

Gnomes: All Gnomes have Smithing. If the character has two or more initial skills, the second will be one of Jest, Mining, or Stoneworking, with an equal chance of each. Any remaining initial skills should be selected at random from the appropriate skill chart for the chosen Career Class.

Skill Charts[]

The following charts are used to determine characters' initial skills. Once a player has determined how many skills the character has, roll a D100 for each (after checking the Mandatory Skills above) and consult the appropriate table and column for the character's race and Career Class. If the same skill is rolled twice, ignore the second result and roll again.


WARRIOR SKILL CHART

Human

Elf

Dwarf

Halfling

Gnome

Skill Title

01-05

01-05

01-05

01-05

01-05

Acute Hearing

06-10

06-10

06-10

06-10

06-12

Ambidextrous

11-15

11-15

11-15

11-15

13-16

Dance

16-20

16-20

16-20

16-20

17-24

Disarm

21-25

21-25

21-25

21-25

25-31

Dodge Blow

26-30

26-30

26-30

26-30

-

Drive Cart

31-35

31-35

31-35

31-35

32-38

Excellent Vision

-

-

-

-

39-43

Fish

36-40

36-40

36-40

36-40

44-50

Fleet Footed

-

-

-

-

51-54

Jest

41-45

41-45

41-45

41-45

55-60

Lightning Reflexes

46-50

46-50

-

46-50

-

Luck

51-55

51-55

46-50

51-55

61-65

Night Vision

56-65

56-65

51-60

56-65

66-69

Read/Write

66-75

66-70

-

-

-

Ride

76-80

71-75

61-65

66-70

70-74

Scale Sheer Surface

-

76-80

-

71-75

-

Silent Move: Rural

-

-

-

76-80

-

Silent Move: Urban

81-85

81-90

66-70

81-85

75-80

Sing

86-90

91-95

71-75

86-90

81-87

Sixth Sense

91-95

96-00

76-90

91-95

88-94

Very Resilient

96-00

-

91-00

96-00

95-00

Very Strong


RANGER SKILL CHART

Human

Elf

Dwarf

Halfling

Skill Title

01-05

01-05

01-05

01-05

Acute Hearing

06-10

06-10

06-10

06-10

Ambidextrous

11-15

11-15

11-15

11-15

Astronomy

16-20

16-20

16-20

16-20

Dance

21-30

21-25

21-30

21-30

Drive Cart

31-35

-

31-35

31-35

Excellent Vision

36-40

26-35

36-40

36-40

Fleet Footed

41-45

36-40

41-45

41-45

Lightning Reflexes

46-50

41-45

-

46-50

Luck

51-55

46-50

46-50

51-55

Night Vision

56-60

51-55

51-55

56-60

Orientation

61-65

56-60

-

61-65

Prepare Poisons (Herbal)

66-70

61-65

56-60

66-70

Read/Write

71-75

66-70

-

-

Ride

76-80

71-75

61-65

71-75

Scale Sheer Surface

-

76-80

-

76-80

Silent Move: Rural

81-85

81-90

66-70

81-85

Sing

86-90

91-95

71-75

86-90

Sixth Sense

91-95

96-00

76-90

91-95

Very Resilient

96-00

-

91-00

96-00

Very Strong


ROGUE SKILL CHART

Human

Elf

Dwarf

Halfling

Gnome

Skill Title

01-05

01-05

01-05

01-05

01-08

Acute Hearing

06-10

06-10

06-10

06-10

09-12

Ambidextrous

11-15

11-15

11-15

11-15

13-19

Blather

16-20

16-20

16-20

16-20

20-27

Bribery

21-25

21-25

21-25

21-25

28-31

Dance

26-30

26-30

26-30

26-30

-

Dodge Blow

31-35

31-35

31-35

31-35

32-36

Excellent Vision

-

-

-

-

37-40

Fish

36-40

36-40

36-40

36-40

41-48

Flee!

41-45

41-45

-

-

-

Fleet Footed

-

-

-

-

49-56

Haggle

-

-

-

-

57-64

Jest

46-50

46-50

-

41-45

-

Lightning Reflexes

51-55

51-55

41-45

46-50

65-71

Luck

56-60

56-60

46-50

51-55

72-76

Night Vision

61-65

61-65

-

-

-

Ride

66-70

66-70

51-55

56-60

77-84

Scale Sheer Surface

71-75

71-75

-

61-65

-

Silent Move: Rural

76-80

76-80

-

66-70

-

Silent Move: Urban

81-85

81-85

56-60

71-75

85-89

Sing

86-90

86-90

61-65

76-80

90-97

Sixth Sense

91-95

91-95

66-70

81-85

-

Street Fighting

96-00

-

71-90

86-95

98-00

Very Resilient

-

96-00

91-00

96-00

-

Very Strong


ACADEMIC SKILL CHART

Human

Elf

Dwarf

Halfling

Gnome

Skill Title

01-05

01-05

01-05

01-05

01-04

Acute Hearing

06-10

06-10

06-10

06-10

05-08

Ambidextrous

11-15

11-15

-

11-15

-

Astronomy

16-20

16-20

11-15

16-20

09-16

Blather

21-25

21-25

16-20

21-25

17-24

Cryptography

26-30

26-30

21-25

26-30

25-28

Dance

31-35

-

26-30

31-35

-

Drive Cart

36-40

31-35

-

-

-

Etiquette

41-45

36-40

31-35

36-40

29-32

Excellent Vision

46-50

41-45

36-40

41-45

33-39

Flee!

-

46-50

-

-

-

Fleet Footed

-

-

-

-

40-46

Gem Cutting

 

 

 

 

47-53

Haggle

51-55

51-55

41-45

46-50

-

Heraldry

-

-

-

-

54-57

Jest

56-60

56-60

-

51-55

-

Lightning Reflexes

61-65

61-65

46-50

56-60

58-61

Luck

-

-

-

-

62-65

Night Vision

-

-

-

-

66-72

Orientation

66-70

66-70

51-55

61-65

73-80

Read/Write

71-75

71-75

-

-

-

Ride

-

-

56-60

-

81-84

Scale Sheer Surface

-

76-80

-

66-70

-

Silent Move: Rural

76-80

-

61-65

71-75

85-88

Silent Move: Urban

-

81-85

-

76-80

89-92

Sing

81-85

86-90

66-70

81-85

-

Sixth Sense

86-90

91-95

71-75

86-90

93-00

Super Numerate

91-95

96-00

76-90

91-95

-

Very Resilient

96-00

-

91-00

96-00

-

Very Strong

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