Warhammer Fantasy Roleplay First Edition Wiki
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Most of the sea and road trade in the Old World is subject to duties and taxes; countries, towns, petty fiefdoms - just about anyone who chooses to can place a duty on the movement of goods. At some major ports, nearly everything moving in or out is taxed in some way. Given this burden, there is no shortage of enterprising souls who avoid these taxes by smuggling; it is a way of life for some people and, in some of the more remote coastal villages, many occupy themselves in smuggling quite openly. Smugglers are quite often very respectable people who find the opportunity to cut a few corners. So rife is amateur smuggling that the professionals are looked upon as being more like generous tradesmen than criminals.


Advance Scheme

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

 

 

+2

+10

 

 

 

 

 

 

+10

Skills


Trappings

  • Horse and cart
  • Rowing boat (moored or hidden on nearest water)
  • Hand Weapon
  • Leather Jack


Career Exits

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