This spell will summon a single Elemental of Earth, Air, Fire, or Water to appear within 6 yards of the caster. The caster must attempt to control the Elemental by making a test against WP. If successful, the Elemental will obey any simple commands given by the Elementalist. Otherwise, it will behave completely randomly (see Summoning Elementals).
If the caster is slain, the Elemental is instantly destroyed. Otherwise, it will remain for 1 hour, at a cost of 18 Magic Points. The summoner can prevent the Elemental from dissipating at the end of this period by spending a further 18 Magic Points per hour.
The required ingredients depend upon the type of Elemental to be summoned:
Air | The wing of a Griffon |
Earth | The claws of a Basilisk |
Fire | The heart of a Dragon |
Water | Any Amoeba |