The mutant has the ability to manipulate inanimate objects by the power of its mind alone. It may, however, do nothing else at the same time. The mutant must make a WP test to use this attribute, but need not test every turn it is in use.
This power is most commonly used for the remote control of weaponry. A sword, for example, can be controlled up to D4 x D6 x 2 yards away. Determine this range each time this attribute is used.
The controlled weapon fights with a WS equal to the mutant's own WS divided by two (drop any fractions). The S of any hits it causes is equal to the mutant's Int divided by twenty (again dropping any fractions).
Other objects of similar or smaller size can be manipulated, such as control levers on siege engines, bars on doors, and the like. The gamesmaster must determine the effects of such manipulation.
A mutant may also pick up and throw opponents within D4 x D6 x 2 yards. This is done in the same manner as throwing an improvised missile weapon, using a BS equal to the mutant's own BS divided by two, and causing a S 5 hit on the victim and D6 S 3 hits on any unit he is thrown into.
A mutant may also hurl a rock at an opponent in a similar fashion, with the BS equal to the mutant's own BS divided by two and a S equal to the mutant's Int divided by twenty (drop any fraction in these calculations.