Some fighting men ally themselves directly with one of the religious groups of the Old World by joining a military order within their particular religion. As such, they become known as Knights of the Temple or Knights Templar. Templars may enter the service of a deity for a fixed period or, more rarely, for life. Sometimes a Knight will become a Templar for a time as a penance for oath-breaking or for violating some other taboo. All military orders demand absolute obedience and a high standard of martial prowess; the Knights come under the command of the temple authorities and live within the temple precincts. It is their duty to provide guards for the temple and for important religious dignitaries and to provide whatever military force might be required by the heads of the religion for the destruction of heresies, the prosecution of holy wars, and the protection of the faithful from persecution or infidel attacks.
Advance Scheme | |||||||||||||
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+30 |
+30 |
+1 |
+2 |
+8 |
+30 |
+2 |
+20 |
+20 |
+20 |
+20 |
+20 |
+20 |
Skills
- Disarm
- Dodge Blow
- Read/Write
- Ride: Horse
- Secret Language: Battle Tongue
- Secret Signs: Templar
- Strike Mighty Blow
- Strike To Stun
Trappings
- Full Plate Armor
- Horseman's Axe or Flail
- Lance
- Religious symbol
- Shield
- Warhorse with saddle and harness
- 3D6 Gold Crowns
Career Exits