Trappers hunt furred animals for their pelts, a valuable commodity in the Old World. Their skill lies in obtaining the skin without damaging it; they do not shoot their quarry, like the Hunter, but set traps instead. Even so, Trappers learn to use weapons; they must live in the wild, cold mountains of the Old World and so they must be able to protect themselves from the dangerous wild creatures - not to mention Goblins - with whom they share that environment. Since so much of their lives is spent in the parts of the world where adventurers look for their livelihood anyway, it doesn't take much for Trappers to change the nature of their work.
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M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
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+10 |
+10 |
+1 |
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+2 |
+10 |
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+10 |
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Skills
- Concealment: Rural
- Orientation
- Row
- Secret Language: Ranger
- Secret Signs: Woodsman's
- Set Trap
- Silent Move: Rural
- Spot Trap
Trappings
- Bow or Crossbow and ammunition
- Fur hat and buckskins
- Leather Jerkin
- Rope (10 yards)
- Rowing boat or canoe (moored or hidden on nearest water)
- D4 animal traps
Career Exits
- Druid
- Mountaineer (Dwarfs only)
- Outlaw
- Scout
- Wise Woman