Warhammer Fantasy Roleplay First Edition Wiki
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Anyone who passes the entrance exam can study at Castle Water, although most will only be able to study the normal skills and spells of elementalism. Any Level 3 or Level 4 Elementalist who is accepted may become a Water Wizard, so long as they have taken all the advances and skills for a Level 3 Elementalist.

Note that characters wishing to become a Water wizard must spend at least 1D4 months training at Castle Water in the Reikland and, as with most colleges, must prove to the masters that they will not bring the college into disrepute before they are allowed to leave.


Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

+1

+30

+30

+30

+30

+30

 

Advance Scheme - Level 5

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+5

+40

+1

+30

+40

+40

+40

+40

 

Skills - Level 4 (Acolyte)

Skills - Level 5 (Master)


Magic Points

  • Humans: +4D4 points per level
  • Halflings: +2D4 points per level


Trappings

  • Natural woollen robes, dyed in shades of green and blue


Career Exits

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