Warhammer Fantasy Roleplay First Edition Wiki
Warhammer Fantasy Roleplay First Edition Wiki
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Hand-to-Hand Weapons[]

There are many different kinds of weapons, but they all tend to have the same basic purpose and very similar effects. The effect of most weapons is dependent on the individual skill of the wielder rather than on some property of the weapon itself. However, some weapons are especially difficult to use and these are called specialist weapons. Specialist weapons can only be successfully employed by characters with the appropriate Specialist Weapon skill. Unskilled characters attempting to use specialist weapons are considered to have a WS of 10 and the gamesmaster can impose a Risk test or some other penalty if there is any chance of the unskilled character being hurt. Weapon modifiers are summarised in the table below.

Ordinary weapons include the following:

Specialist weapons include the following:

Missile Weapons[]

As with hand-to-hand weapons, missile weapons fall into the two classes of ordinary and specialist weapons. Specialist weapons can only be used effectively by characters with the relevant Specialist Weapon skill; unskilled characters attempting to use a specialist wepon do so with an effective BS of 10 and the gamesmaster can impose a Risk test on some other penalty if there is any chance of the character hurting himself by misusing the weapon.

Ordinary weapons include the following:

Specialist weapons include the following:

Firearms include the following:

Miscellaneous Weapons[]

There are weapons that don't easily fit into a normal category or which aren't generally used by player characters or standard enemies, but they must be indexed somewhere. Listed here are non-standard weapons that may only be useful under specific circumstances.

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