Wizards are the most numerous of the magic-using professions. Many of them make a career of adventuring and use their talents to recover lost and forgotten magical lore, legendary magical items, and, of course, large sums of money. After completing the level 1 career, a Wizard may choose to specialise in a particular branch of magic (namely Daemonology, Elementalism, Illusionism, or Necromancy). Many, however, find it more profitable to keep a broad base of spell use and remain as non-specialised Wizards.
Once a character has completed a period as a Wizard's Apprentice, it is assumed that the same Wizard will continue to instruct any character who wishes to continue in a magical career. The period of additional training necessary to become a level 1 Wizard is 1D3 months. At the end of this time, the character expends 100 EPs and (once the Cast Spells skill has been acquired) may cast any level 1 Battle Magic the Wizard knows.
Advance Scheme - Level 1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
|
|
|
|
+2 |
+10 |
|
|
|
+10 |
|
|
|
Advance Scheme - Level 2 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
+10 |
+1 |
+1 |
+3 |
+20 |
|
+10 |
+10 |
+20 |
+10 |
+10 |
|
Advance Scheme - Level 3 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
+10 |
+1 |
+1 |
+4 |
+30 |
|
+20 |
+20 |
+30 |
+20 |
+20 |
|
Advance Scheme - Level 4 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
+10 |
+10 |
+1 |
+1 |
+4 |
+40 |
|
+30 |
+30 |
+30 |
+30 |
+30 |
|
Skills - Level 1
Skills - Level 2
Skills - Level 3
- Cast Spells: Battle Magic Level 3
- Daemon Lore
- Identify Magical Artifact
- Identify Undead
- Prepare Poisons
Skills - Level 4
- Arcane Language: Dwarfish or Elvish
- Cast Spells: Battle Magic Level 4
- Manufacture Potions
- Manufacture Scrolls
Magic Points
- Humans and Elves: +4D4 points per level
- Dwarfs and Halflings: +2D4 points per level
Trappings
- Hand Weapon
- Wizard's Staff
- 10D6 Gold Crowns
Career Exits
- Wizard - of next level
- Amber Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Amethyst Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Bright Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Celestial Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Daemonologist - level 1
- Elementalist - level 1
- Exorcist
- Gold Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Grey Wizard
- Illusionist - level 1
- Jade Wizard - level 4 (after taking all advances and skills for Level 3 Wizard)
- Light Wizard - level 1
- Loremaster (from level 4 Wizard only - Dwarfs only; must have two prerequisite careers)
- Necromancer - level 1
- Rune Master