Wizards are the most numerous of the magic-using professions. Many of them make a career of adventuring and use their talents to recover lost and forgotten magical lore, legendary magical items, and, of course, large sums of money. After completing the level 1 career, a Wizard may choose to specialise in a particular branch of magic (namely Daemonology, Elementalism, Illusionism, or Necromancy). Many, however, find it more profitable to keep a broad base of spell use and remain as non-specialised Wizards.

Once a character has completed a period as a Wizard's Apprentice, it is assumed that the same Wizard will continue to instruct any character who wishes to continue in a magical career. The period of additional training necessary to become a level 1 Wizard is 1D3 months. At the end of this time, the character expends 100 EPs and (once the Cast Spells skill has been acquired) may cast any level 1 Battle Magic the Wizard knows.


Advance Scheme - Level 1

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

 

 

 

 

+2

+10

 

 

 

+10

 

 

 

Advance Scheme - Level 2

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+3

+20

 

+10

+10

+20

+10

+10

 

Advance Scheme - Level 3

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+30

 

+20

+20

+30

+20

+20

 

Advance Scheme - Level 4

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+10

+10

+1

+1

+4

+40

 

+30

+30

+30

+30

+30

 

Skills - Level 1


Skills - Level 2


Skills - Level 3


Skills - Level 4


Magic Points

  • Humans and Elves: +4D4 points per level
  • Dwarfs and Halflings: +2D4 points per level


Trappings


Career Exits

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