There are three general types of Wolf in the Old World: the Pack Wolf, the Great Wolf, and the Dire or Night Wolf. All attack with one bite per round, which has a 20% chance of causing infected wounds.
Dire Wolf[]
These fearsome creatures are the largest of all the wolves and, fortunately, are rarely seen - or, at any rate, few have seen them and lived to tell the tale. They never venture abroad by day and their Chaotic or magical origins are evinced by the fact that Dire Wolves' corpses invariably disappear at dawn.
Great Wolf[]
These creatures are much larger, more intelligent and more fearsome than those of our own world. They are huge creatures, almost as big as a Horse, and can be ridden by other Evil creatures under 10 feet tall, such as Orcs or Goblins. The Old World Vampire has the ability to transform itself into a Great Wolf.
Pack Wolf[]
The Pack Wolf is a smaller relative of the Great Wolf and is about the same size as the wolves of our own world. They live in the remoter forests and mountains, although their numbers are decreasing.
Physique[]
Dire Wolves are about 10 feet in length and distinguished by their coal black fur and glowing red eyes. Great Wolves are simply larger versions (about 6 feet in length) of Pack Wolves, which are identical to the Wolves of our own world. Fur is usually grey or brown, although albinos are common in the north.
Alignment[]
Dire Wolves are Chaotic or Evil; Great Wolves are Evil; Pack Wolves are Neutral.
Psychological Traits[]
Pack Wolves are subject to fear of fire.
Special Rules[]
The blood-curdling howl of Dire Wolves may induce fear in all who hear it, within 100 yards.