One or more parts of the mutant's body change into the corresponding parts of some animal. Roll a D100 to determine how many parts of the mutant's body undergo this startling change:
D100 | Result |
---|---|
01-07 | Head |
08-10 | Torso and Arms |
11-13 | Torso and Head |
14-16 | Torso, Head, and Arms |
17-23 | Face |
24-26 | Lower Body and Legs |
27-29 | Pair of Legs |
30-36 | One Leg |
37-43 | Foot |
44-46 | Toe |
47-49 | Pair of Arms |
50-56 | One Arm |
57-63 | Hand |
64-66 | Finger |
67-73 | Mouth |
74-76 | Nose |
77-83 | Eye |
84-90 | Pair of Eyes |
91-93 | Ear |
94-00 | Tail♦ |
♦ If the mutant has no tail, it gains one now.
Roll a D100 once more to determine the 'donor' species that provides the replacement part for the mutant's body (only a single roll is made, even if several body parts are being replaced):
D100 | Result |
---|---|
01 | Ant |
02-05 | Ape |
06-10 | Bat |
11-15 | Bear |
16 | Beetle |
17-20 | Boar |
21-25 | Bull |
26-27 | Deer |
28-35 | Dog/Wolf |
36-37 | Dragon |
38-40 | Eagle |
41-42 | Frog |
43-50 | Horse |
51-55 | Lion |
56-57 | Lizard |
58-59 | Octopus |
60-61 | Owl |
62-65 | Rabbit |
66-75 | Rat |
76-77 | Raven |
78 | Scorpion |
79-90 | Sheep/Goat |
91 | Snake |
92 | Spider |
93-97 | Tiger |
98 | Toad |
99 | Warthog |
00 | Weasel |
The mutant gains one fear point for each replaced part of its body (each limb counts as a seperate part, so a result of 08-10 Torso and Arms, for example, gives the mutant three fear points.
You will have to develop your own rules and profiles for the resulting hybrid, taking into account the body areas affected and the species involved. Compare the effects of some of the other attributes presented here, such as Bestial Face, Bird's Feet, Feathered Hide, Furry, Mace Tail, Powerful Legs, Prehensile Tail, Razor Sharp Claws, Scaly Skin, Scorpion Tail, Suckers, Tail, Tentacles, and Wings. These will help you when designing the effects of a Zoological Mutation.